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Wednesday, March 07, 2007

Multiplayer Slots - Compete On Each Spin For a Jackpot!

Multi Player Pot Slots

Playing Multi-Player Pot Slots is a game where players play against each other for a cardinal pot and the Player with the peak points entire wins the pot. Slots are exciting and fun, but for competitory players here is your opportunity to play with and against other players, which adds to the merriment and exhilaration of the game. The rudiments of playing Multi-Player Pot Slots are outlined below.

Pot Slots

Pot Slot is when the amount you wager is added to a common pot, less the service fee. At the end of the spin, the Player with the peak points wins the pot.

* The slot room dwells of fixed figure of slots

* Type Type A Player is only able to sit down at one slot machine per room.

* All slot machines are seeable to all the Players.

* A game rhythm is defined as having a upper limit of four carry-overs. Therefore, it have a upper limit of five spins around per round.

* The pot is carried over until a single Player have the lone win - or to the upper limit figure of four carry-overs.

* When there is a carry-over, Players place a stake to go on to play. Bets are NOT carried over.

* Type A game rhythm can only stop when the following occurs:

1. If a Player wins.

2. If the game is on the concluding carry-over, where there is a win or there is a necktie and the pot have been carried over to a upper limit of four carry-overs.

* Type A spin is defined as starting when the first reel of the first active slot spins around and ending when the last reel of the last active slot stops.

* To take portion in a spin or game rhythm a Player must place a bet. The amount wagered is the same for all Players in all-game cycles, and is determined by the slot room.

* The stake is added to a common pot, less the service fee.

* The slots spin sequentially starting from the top left manus corner moving clockwise.

* Win combinations are not associated with a pecuniary payout; they are associated with a certain figure of points.

* The Player with the peak points wins this pot. In the event of a tie, or have got a no win, the pot carry' s-over to the adjacent game.

* There are a upper limit figure of carry-overs set for each slot room. If there is still a necktie when this bounds is reached then the pot is divide between the Players with the same figure of points.

* Type Type A Player go forths or falls in at the end of a game cycle.

* A lower limit of two Players per slot room is required to start the game. If one individual voluntarily leaves, and there are not adequate Players to continue, then the remaining Player wins the pot.

The Player who go forths forfeitures their parts to the pot.

* The end of a spin is when the last reel of the last active slot have stopped. All winnings are then paid out.

* There are different slot suite with FIXED coins sizes per slot room. You make up one's mind on the needed coin size. There can only be one coin size in a slot room.

* The end of a spin is when the last reel of the last active slot have stopped.

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